A device designed for balancing crushers, fans, mulchers, augers on combines, shafts, centrifuges, turbines, and numerous other rotating mechanisms.CharlesMaf2025-05-31 (Sat) 16:15:40No.405[Reply]
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<a href=https://www.amazon.es/dp/B0DCT5CCKT>Full Kit on Amazon</a> - Includes all necessary sensors, software, and a protective case
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<a href=https://www.amazon.es/dp/B0DCT5CCKT><img src="https://i.postimg.cc/SXSZy3PV/4.jpg"></a>
<a href=https://www.amazon.es/dp/B0DCT4P7JR>OEM Kit on Amazon</a> - More affordable, comes with basic components
Price: <b>€1978</b>
<a href=https://www.amazon.es/dp/B0DCT4P7JR><img src="https://i.postimg.cc/cvM9G0Fr/2.jpg"></a>
Protect your equipment today with <b>Balanset-1A</b>!
finally i was able to made a docker image for openresty and lapis, but that not is why i'm here. I'm asking for recommendations. I always been a vscode user, but now I want to use vim since the etlua extension doesn't work anymore in vscode. any cool guide to start with vim and lapis/etlua? the next question would be if there is any way to develop inside a container using vim, or is this achieved just using -v at the time of running the container? thanks for your attention
docker volumes are the best way to develop "inside" a container. i don't personally use vim so i can't speak to that but a few people in the Moonscript discord may have recommendations if you want to join there. :)
i also personally like to use docker compose rather than docker run since it provides more options and is easier to bring up and destroy containers as desired
Greetings from monstrochan.nk2017-06-11 (Sun) 14:47:14No.16[Reply]
Sorry for the english is not my native language, I just come to do some tests but I must confess that your project seems very interesting, I found it casually looking for resources for love2d, pity that godaddy has such a poor support for lua, it would be a pleasure to try To play a little with the source code.
I've been making a non-combat-focused multiplayer vr rpg in my own engine. I've been doing mostly ground work up until now, next up I need to put work into concept art for world & characters and work on room scale + oculus touch support.
builds coming when it's a game and not a tech demo
* Game development
* Web development
* Mobile development
* Software development
Feel free to fight about vim vs emacs or whatever stupid crap you think is important.
Anything Lua-specific should probably head to >>>/lua/
Anything lapchan-related should probably head to >>>/meta/